Video game addiction has been made an official disease after the World Health Organisation (WHO) voted unanimously to recognise the condition.
“Gaming disorder” is listed after “gambling disorder” in ICD-11 and uses that disorder’s language almost word-for-word, replacing “gambling” with “gaming.” Gambling disorder was formerly “pathological gambling” in ICD-10, which the WHO ratified in 1990. The text of ICD-11 was finalized a year ago; today’s action, at the 72nd World Health Assembly, was its formal adopting. The revision takes effect Jan. 1, 2022 after the approval of the 194 states.
The International Classification of Diseases is a system for classifying diseases and disorders for purposes of epidemiological research, health care management and billing, and clinical treatment. It has a chapter set aside for “mental, behavioral or neurodevelopmental disorders,” where gaming disorder is listed.
Its language calls gaming disorder “a pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline.”
Those with gaming disorder may show “impaired control over gaming,” “increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities,” and “continuation or escalation of gaming despite the occurence of negative consequences.”
The disorder has been characterised as excessive or compulsive use of computer or video games, to the extent that it affects a person’s daily life.
The WHO says that in order for a person to be diagnosed with video game addiction, their behaviour must be “of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning”.